Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Expose or are involved in a scandal of some sort. |
4 |
29 |
Failed to qualify for Surveyor (Scout). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Find Ancient Technology. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Gain Enemy if Frankie Hoffman don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find Ancient Technology. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Betrayed by a friend. One of Frankie Hoffman's Contacts or Allies betrays Frankie Hoffman, ending Frankie Hoffman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Failed to qualify for Explorer (Scout). |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Frankie Hoffman's Contacts or Allies betrays Frankie Hoffman, ending Frankie Hoffman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Merchant (Free Trader). |
9 |
48 |
Make an unexpected connection outside Frankie Hoffman's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 1. |