Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Courier (Scout). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Garnet Knight's work ends up coming home with Garnet Knight, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
37 |
Garnet Knight's business expands, Garnet Knight's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
43 |
Garnet Knight gain experience in a technical field as a computer operator or surveyor. |
7 |
44 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
45 |
Advanced training in a specialist field. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Promoted to Citizen (Colonist) rank 3. |