Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Continued as Army (Infantry). |
3 |
25 |
Given a special assignment or duty in Gene Fabble's unit. |
3 |
27 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
4 |
27 |
Continued as Army (Infantry). |
4 |
29 |
Assigned to a peacekeeping role. |
4 |
31 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
5 |
31 |
Voluntarily left Infantry |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Gene Fabble do not know what happened to Gene Fabble. There is a gap in Gene Fabble's memory. |
7 |
36 |
Became a Merchant (Broker). |
7 |
39 |
A good deal ensures Gene Fabble is living the high life for a few years. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
43 |
Birth or Death involving a family member or close friend. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
47 |
Make an unexpected connection outside Gene Fabble's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
48 |
Voluntarily left Broker |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
50 |
Gene Fabble do not know what happened to Gene Fabble. There is a gap in Gene Fabble's memory. |