Gene Tilcott  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 52 F 4 (-1) 3 (-1) 8 (0) 9 (1) 4 (-1) 4 (-1)438944
Realistic
 
Skills
Athletics 0
Deception 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Melee (Bludgeon) 1
Profession (Sports) 0
Recon 0
Science (Space Sciences/Astronomy) 1
Seafarer 0
Stealth 2
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Thief 34
Citizen Worker 14
 
Name Type Affinity Enmity Power Influence Species
William Kelley Enemy 0 2 1 5 Tapazmal (F/43)
 
Term Age History
1 18 Became a Rogue (Thief).
1 22 Involved in a gambling ring.
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Continued as Rogue (Thief).
2 24 Gained a contact.
2 26 Promoted to Rogue (Thief) rank 2.
3 26 Continued as Rogue (Thief).
3 29 Crime pays off. Gain victim as Enemy.
3 30 Promoted to Rogue (Thief) rank 3.
4 30 Continued as Rogue (Thief).
4 34 Involved in a feud with a rival criminal organization.
4 34 Scarred. Owe 2,500 for medical bills.
4 34 Forced to muster out.
5 34 Became a Citizen (Worker).
5 38 Moved to a new world.
6 38 Continued as Citizen (Worker).
6 39 Gene Tilcott's business expands, Gene Tilcott's corporation grows, or the colony thrives.
7 42 Continued as Citizen (Worker).
7 45 Gene Tilcott gain experience in a technical field as a computer operator or surveyor.
7 46 Promoted to Citizen (Worker) rank 1.
8 46 Continued as Citizen (Worker).
8 49 Gene Tilcott learn something Gene Tilcott should not have – a corporate secret, a political scandal – which Gene Tilcott can profit from illegally.
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