Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Genesis Burress foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
30 |
Uncover a major conspiracy against Genesis Burress's employers. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
32 |
An investigation takes on a dangerous turn. |
5 |
35 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
35 |
Voluntarily left Intelligence |
6 |
35 |
Entered Merchant Academy with the Business curriculum. |
6 |
37 |
Made lifelong friends. Gain 1 Allies. |
6 |
39 |
Dropped out of the merchant academy. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Promoted to Agent (Intelligence) rank 3. |
8 |
43 |
Continued as Agent (Intelligence). |
8 |
47 |
Moved to a new world. |
8 |
47 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
49 |
Go undercover to investigate an enemy. |
9 |
49 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
51 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |