Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Scarred. Owe 5,000 for medical bills. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Make an unexpected connection outside Gladys Foale's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Smuggle illegal items onto a planet. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
A series of bad deals and decisions force Gladys Foale into bankruptcy. Gladys Foale salvages what Gladys Foale can. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
43 |
Gladys Foale learn something Gladys Foale should not have – a corporate secret, a political scandal – which Gladys Foale can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
45 |
Spent time maintaining and using heavy vehicles. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
50 |
A revolution, attack or other unusual event throws Gladys Foale's life into chaos, forcing Gladys Foale to leave the planet. |