Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Study Profession (Worker/Polymers) as a hobby. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
22 |
Imperial trade restrictions force Gretchen Mar out of business. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
25 |
A revolution, attack or other unusual event throws Gretchen Mar's life into chaos, forcing Gretchen Mar to leave the planet. |
4 |
25 |
Failed to qualify for Ground Assault (Marine). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
29 |
Drafted into Law Enforcement |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
35 |
Drafted into Explorer |
7 |
37 |
Became a Scout (Explorer). |
7 |
39 |
When dealing with an alien race, Gretchen Mar have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
42 |
Psychologically damaged by Gretchen Mar's time in the scouts. |
9 |
42 |
Returned to Drifter (Barbarian). |
9 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Gretchen Mar secretly provide religious rites for a dying leader or noble, although they do not share Gretchen Mar's faith. Gain an Ally in the family and a Rival who disagrees with Gretchen Mar's choice. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |