Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Courier). |
2 |
31 |
Harriet Tucker spend a great deal of time on the fringes of Charted Space. |
2 |
31 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
31 |
Continued as Scout (Courier). |
3 |
34 |
Harriet Tucker's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
36 |
Make an unexpected connection outside Harriet Tucker's normal circles. Gain a Contact. |
5 |
39 |
Voluntarily left Merchant Marine |
5 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
43 |
Opponents of Harriet Tucker's belief system ambush Harriet Tucker. |
5 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
43 |
Failed to qualify for Courier (Scout). |
6 |
43 |
Submitted to the draft. |
6 |
43 |
Became a Army (Infantry) with the new title Private. |
6 |
46 |
Given a special assignment or duty in Harriet Tucker's unit. |
6 |
47 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
6 |
47 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
7 |
47 |
Voluntarily left Infantry |
7 |
47 |
Became a Drifter (Scavenger). |
7 |
48 |
Harriet Tucker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
48 |
Failed to qualify for Explorer (Scout). |
8 |
48 |
Switched to Drifter (Barbarian). |
8 |
51 |
Betrayed by a friend. One of Harriet Tucker's Contacts or Allies betrays Harriet Tucker, ending Harriet Tucker's career. That Contact or Ally becomes a Rival or Enemy. |