Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
A job goes wrong, forcing Hassie Griffin to flee off-planet. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
38 |
Hassie Griffin is rewarded for Hassie Griffin's diligence or cunning. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Given specialist training in vehicles. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Rewarded for a successful mission. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Hassie Griffin come into conflict with a splinter group Hassie Griffin's own religion which maintains Hassie Griffin's version is the wrong one. Gain 1 Rivals. |