Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
A prank goes horribly wrong and Hassie Kuhn is sent to prison. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
25 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Hassie Kuhn's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Hassie Kuhn's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
46 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |