Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Hazle Kerran left the community. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Hazle Kerran is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Became a Rogue (Thief). |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
29 |
Voluntarily left Thief |
4 |
29 |
Became a Citizen (Worker). |
4 |
33 |
Political upheaval strikes Hazle Kerran's homeworld, and Hazle Kerran is caught up in the revolution. |
4 |
33 |
Promoted to Citizen (Worker) rank 1. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
41 |
Hazle Kerran gain experience in a technical field as a computer operator or surveyor. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
45 |
Hazle Kerran is rewarded for Hazle Kerran's diligence or cunning. |
7 |
45 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
46 |
Hazle Kerran is rewarded for Hazle Kerran's diligence or cunning. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Citizen (Worker) rank 3. |