Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A series of bad deals and decisions force Helen Fuller into bankruptcy. Helen Fuller salvages what Helen Fuller can. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
25 |
Trapped behind enemy lines. |
2 |
25 |
Attempt at commissioned failed. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Continued as Marine (Star Marine). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Helen Fuller do not know what happened to Helen Fuller. There is a gap in Helen Fuller's memory. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Became a Scholar (Scientist). |
6 |
36 |
An expedition or voyage goes wrong, leaving Helen Fuller stranded in the wilderness. |
7 |
36 |
Became a Scout (Courier). |
7 |
40 |
Perform an exemplary service for the scouts. |
8 |
40 |
Continued as Scout (Courier). |
8 |
44 |
Spend several years jumping from world to world in Helen Fuller's scout ship. |
9 |
44 |
Voluntarily left Courier |
9 |
44 |
Entered Merchant Academy with the Business curriculum. |
9 |
46 |
Become leader in social movement. |
9 |
46 |
Gain an Ally and an Enemy. |
9 |
48 |
Graduated with honors. |
10 |
48 |
Switched to Merchant (Broker). |
10 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
48 |
Promoted to Merchant (Broker) rank 2. |
10 |
49 |
Risk Helen Fuller's fortune on a possibility lucrative deal and win. |
10 |
52 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |