Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Good fortune |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Good fortune |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Established a network of contacts. Gain 2 contacts. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Journalist (Entertainer). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Explorer). |
7 |
45 |
Perform an exemplary service for the scouts. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
50 |
Helma Adams's ship is damaged, and Helma Adams have to hitch-hike Helma Adams's way back across the stars to the nearest scout base. |
8 |
50 |
Gain 1 Contacts. Gain 3 Enemies. |