Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Risk Hermine Gregory's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A sudden war destroys Hermine Gregory's trade routes and contacts, forcing Hermine Gregory to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
42 |
Hermine Gregory run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Hermine Gregory retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
46 |
Continued as Believer (Holy Warrior). |
9 |
50 |
Opponents of Hermine Gregory's belief system ambush Hermine Gregory. |
9 |
50 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |