Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Herminia Twaddle's work ends up coming home with Herminia Twaddle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Citizen (Worker). |
5 |
35 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Voluntarily left Worker |
6 |
37 |
Failed to qualify for Pirate (Rogue). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Find valuable salvage. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Herminia Twaddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
47 |
Attempted a risky adventure and was sent to prison. |
9 |
48 |
Became a Prisoner (Inmate). |
9 |
49 |
Accused of assaulting a prison guard. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |