Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Hertha Forbes survey an alien world. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Hertha Forbes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hertha Forbes fail to help. Gain an Enemy. |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Switched to Scout (Explorer) with previous rank. |
5 |
35 |
Gained a contact. |
5 |
36 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
36 |
Voluntarily left Explorer |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
37 |
Hertha Forbes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Make an unexpected connection outside Hertha Forbes's normal circles. Gain a Contact. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Make an unexpected connection outside Hertha Forbes's normal circles. Gain a Contact. |