Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Physician (Scholar). |
2 |
27 |
Became a Drifter (Wanderer). |
3 |
31 |
Continued as Drifter (Wanderer). |
3 |
35 |
Moved to a new world. |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
36 |
Ivy Wood run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
36 |
Failed to qualify for Scientist (Scholar). |
5 |
36 |
Submitted to the draft. |
5 |
36 |
Became a Scout (Courier). |
5 |
38 |
Ivy Wood's ship is damaged, and Ivy Wood have to hitch-hike Ivy Wood's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Smuggle illegal items onto a planet. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Returned to Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Ivy Wood's Contacts or Allies betrays Ivy Wood, ending Ivy Wood's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Returned to Scout (Courier). |
9 |
49 |
Gained a contact. |