Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Janet Caldwell's Contacts or Allies betrays Janet Caldwell, ending Janet Caldwell's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
21 |
Failed to qualify for Free Trader (Merchant). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
23 |
Attacked by enemies and injured. |
3 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Gain Enemy if Janet Caldwell don't already have one. |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
28 |
Find valuable salvage. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
30 |
Suffer from a life-threatening illness. |
6 |
30 |
Failed to qualify for Courier (Scout). |
6 |
30 |
Returned to Drifter (Wanderer). |
6 |
31 |
Encounter a Psionic institute. |
6 |
31 |
Tested for psionic powers |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
38 |
Janet Caldwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Switched to Scout (Surveyor) with previous rank. |
8 |
41 |
Janet Caldwell have no idea what happened to Janet Caldwell – they found Janet Caldwell's ship drifting on the fringes of friendly space. |
9 |
41 |
Became a Merchant (Free Trader). |
9 |
42 |
Imperial trade restrictions force Janet Caldwell out of business. |
10 |
42 |
Returned to Drifter (Wanderer). |
10 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
44 |
Retired at age 44. |
11 |
44 |
Retired. |
11 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Gained a contact. |
13 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |