Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Good fortune |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
25 |
Jewel Fowler do not know what happened to Jewel Fowler. There is a gap in Jewel Fowler's memory. |
4 |
25 |
Became a Army (Army Support) with the new title Private. |
4 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Returned to Merchant (Free Trader). |
5 |
32 |
A good deal ensures Jewel Fowler is living the high life for a few years. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
34 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
45 |
A good deal ensures Jewel Fowler is living the high life for a few years. |
8 |
45 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
49 |
Forced to muster out. |