Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Star Marine (Marine). |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
25 |
Good fortune |
2 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
28 |
Continued as Drifter (Barbarian). |
3 |
31 |
Encounter a Psionic institute. |
3 |
31 |
Tested for psionic powers |
3 |
32 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
32 |
Voluntarily left Barbarian |
4 |
32 |
Failed to qualify for Field Researcher (Scholar). |
4 |
32 |
Continued as Drifter (Barbarian). |
4 |
36 |
Forced to muster out. |
5 |
36 |
Failed to qualify for Journalist (Entertainer). |
5 |
36 |
Submitted to the draft. |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
40 |
Given advanced training in a specialist field |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Moved to a new world. |
7 |
44 |
Voluntarily left Merchant Marine |
7 |
44 |
Failed to qualify for Thief (Rogue). |
7 |
44 |
Switched to Drifter (Wanderer). |
7 |
48 |
Attacked by enemies that Jimmie Grain easily defeat. |
7 |
48 |
Gain Enemy if Jimmie Grain don't already have one. |
7 |
48 |
Forced to muster out. |
8 |
48 |
Became a Scout (Courier). |
8 |
52 |
Spend several years jumping from world to world in Jimmie Grain's scout ship. |