Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Rogue (Thief). |
2 |
26 |
Moved to a new world. |
2 |
28 |
Promoted to Rogue (Thief) rank 1. |
3 |
28 |
Continued as Rogue (Thief). |
3 |
29 |
Involved in a feud with a rival criminal organization. |
3 |
32 |
Promoted to Rogue (Thief) rank 2. |
4 |
32 |
Continued as Rogue (Thief). |
4 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
43 |
John Lewis discover a world, item or information of worth to the Imperium. |
7 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
48 |
John Lewis spend a great deal of time on the fringes of Charted Space. |
8 |
48 |
Gain a contact in an alien race. |