Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
An expedition or voyage goes wrong, leaving John Lobb stranded in the wilderness. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
John Lobb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Smuggle illegal items onto a planet. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Encounter a Psionic institute. |
8 |
48 |
Tested for psionic powers |
8 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
49 |
John Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |