Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Johnnie Crowle is rewarded for Johnnie Crowle's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Find an Alien Artifact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
34 |
Johnnie Crowle is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
35 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
35 |
Switched to Citizen (Corporate). |
7 |
39 |
Johnnie Crowle learn something Johnnie Crowle should not have – a corporate secret, a political scandal – which Johnnie Crowle can profit from illegally. |
7 |
39 |
Gain a criminal contact. |
8 |
39 |
Continued as Citizen (Corporate). |
8 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Embroiled in legal trouble. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |