Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Joseph Neal's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
26 |
Joseph Neal spend months in the dangerous criminal underworld. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
29 |
Involved in a feud with a rival criminal organization. |
4 |
29 |
Scarred. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
34 |
Joseph Neal commit a legendary crime. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 3. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
37 |
Severely injured. Owe 10,000 for medical bills. |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
38 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Joseph Neal's Contacts or Allies betrays Joseph Neal, ending Joseph Neal's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Became a Entertainer (Performer). |
9 |
46 |
Join homeworld’s celebrity circles |
9 |
46 |
Gain a contact |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Entertainer (Performer). |
10 |
49 |
Public opinion turns on Joseph Neal. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |