Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
27 |
Vessel participates in a notable military engagement. |
3 |
30 |
Continued as Navy (Engineer/Gunner). |
3 |
32 |
Vessel participates in a notable military engagement. |
3 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
34 |
Continued as Navy (Engineer/Gunner). |
4 |
37 |
Refuse to abuse Juliette Heriot's position for profit. |
5 |
38 |
Continued as Navy (Engineer/Gunner). |
5 |
41 |
Refuse to abuse Juliette Heriot's position for profit. |
5 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
42 |
Voluntarily left Engineer/Gunner |
6 |
42 |
Became a Drifter (Barbarian). |
6 |
45 |
Juliette Heriot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
45 |
Became a Merchant (Free Trader). |
7 |
49 |
Amnesia. |
7 |
49 |
Promoted to Merchant (Free Trader) rank 1. |