Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Kaar Erkapsiir foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
38 |
Became a Merchant (Broker). |
6 |
41 |
Imperial trade restrictions force Kaar Erkapsiir out of business. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Kaar Erkapsiir's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
45 |
Failed to qualify for Merchant Academy. |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
49 |
Inherit a gift from a rich relative. |
9 |
51 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |