Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Engineer (M-drive) as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Courier). |
2 |
27 |
Perform an exemplary service for the scouts. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
32 |
Kay Greerson do not know what happened to Kay Greerson. There is a gap in Kay Greerson's memory. |
4 |
32 |
Became a Rogue (Thief). |
4 |
36 |
Betrayed by a friend. One of Kay Greerson's Contacts or Allies betrays Kay Greerson, ending Kay Greerson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
36 |
Returned to Drifter (Wanderer). |
5 |
38 |
Offered job by a patron. Now owe him a favor. |
5 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
40 |
Returned to Scout (Courier). |
6 |
43 |
Spend several years jumping from world to world in Kay Greerson's scout ship. |
6 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
44 |
Continued as Scout (Courier). |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Continued as Scout (Courier). |
8 |
49 |
Kay Greerson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Retired at age 49. |