Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Public opinion turns on Kishiimlar Kuuur. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A good deal ensures Kishiimlar Kuuur is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Kishiimlar Kuuur into bankruptcy. Kishiimlar Kuuur salvages what Kishiimlar Kuuur can. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Kishiimlar Kuuur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Switched to Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Kishiimlar Kuuur's normal circles. Gain a Contact. |
6 |
35 |
Voluntarily left Free Trader |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
A notable academic consults with Kishiimlar Kuuur about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
39 |
Voluntarily left Holy Warrior |
7 |
39 |
Switched to Drifter (Scavenger). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
49 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |