Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Kylie Fleming's time in the scouts. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Find Ancient Technology. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Find an Alien Artifact. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Citizen (Worker). |
5 |
32 |
Kylie Fleming learn something Kylie Fleming should not have – a corporate secret, a political scandal – which Kylie Fleming can profit from illegally. |
5 |
32 |
Gain a criminal contact. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Kylie Fleming is rewarded for Kylie Fleming's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
46 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
A sudden war destroys Kylie Fleming's trade routes and contacts, forcing Kylie Fleming to flee that region of space. |
9 |
47 |
Gain rebels as Enemy |
10 |
47 |
Switched to Drifter (Barbarian). |
10 |
51 |
Kylie Fleming do not know what happened to Kylie Fleming. There is a gap in Kylie Fleming's memory. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |