Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Lavada McDermot's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Lavada McDermot's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Lavada McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Scholar (Scientist). |
5 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
37 |
Win a prestigious prize for Lavada McDermot's work. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
42 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
43 |
Promoted to Scholar (Scientist) rank 1. |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
46 |
Advanced training in a specialist field. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Entered Merchant Academy with the Business curriculum. |
9 |
50 |
A prank goes horribly wrong. Gain an Enemy |
9 |
51 |
Graduated. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |