Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
A good deal ensures Leanna Wood is living the high life for a few years. |
3 |
31 |
Voluntarily left Merchant Marine |
3 |
31 |
Failed to qualify for Corporate (Citizen). |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
35 |
Failed to qualify for Surveyor (Scout). |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
37 |
Encounter a Psionic institute. |
4 |
37 |
Tested for psionic powers |
5 |
39 |
Became a Psion (Wild Talent). |
5 |
40 |
Use Leanna Wood's psionic powers in an unethical fashion. Gain an enemy. |
6 |
43 |
Voluntarily left Wild Talent |
6 |
43 |
Failed to qualify for Explorer (Scout). |
6 |
43 |
Returned to Drifter (Wanderer). |
6 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
47 |
Failed to qualify for Explorer (Scout). |
7 |
47 |
Switched to Drifter (Scavenger). |
7 |
50 |
Find an Alien Artifact. |
7 |
51 |
Promoted to Drifter (Scavenger) rank 1. |