Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Entered University. |
3 |
30 |
A prank goes horribly wrong. Gain a Rival. |
3 |
30 |
Graduated with honors. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Gained a contact. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Became a Rogue (Thief). |
6 |
39 |
Involved in the planning of an impressive heist. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
45 |
Betrayed by a friend. One of Leslie Raycraft's Contacts or Allies betrays Leslie Raycraft, ending Leslie Raycraft's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Entertainer (Performer). |
8 |
47 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |