Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
Lessie Learmonth befriend a superior in the corporation or the colony. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
25 |
A revolution, attack or other unusual event throws Lessie Learmonth's life into chaos, forcing Lessie Learmonth to leave the planet. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
28 |
Make an unexpected connection outside Lessie Learmonth's normal circles. Gain a Contact. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Lessie Learmonth's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
44 |
Lessie Learmonth's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Lessie Learmonth is sent to a new community or parish to preach The Word among the poor. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Voluntarily left Missionary/Humanitarian |
10 |
48 |
Retired. |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |