Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lexie Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Imperial trade restrictions force Lexie Henry out of business. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Lexie Henry easily defeat. |
5 |
34 |
Gain Enemy if Lexie Henry don't already have one. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Survived a risky adventure but gained nothing. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Lexie Henry refused an offer of inducements to betray Lexie Henry's faith. Gain 3 enemies. |