Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Good fortune |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Lida Carrington's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Became a Entertainer (Journalist). |
6 |
40 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
41 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
41 |
Continued as Entertainer (Journalist). |
7 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Lida Carrington far from home. |
8 |
45 |
Failed to qualify for Field Researcher (Scholar). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Nearly killed. Owe 30,000 for medical bills. |
9 |
46 |
Failed to qualify for Free Trader (Merchant). |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
47 |
Attacked by enemies that Lida Carrington easily defeat. |
9 |
47 |
Gain Enemy if Lida Carrington don't already have one. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |