Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Contact with Government. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Invited to take part in a controversial event or exhibition that injures Liddie Kelley's social standing. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
One of Liddie Kelley's pieces of art is stolen, and the investigation brings Liddie Kelley into the criminal underworld. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies that Liddie Kelley easily defeat. |
4 |
32 |
Gain Enemy if Liddie Kelley don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Liddie Kelley do not know what happened to Liddie Kelley. There is a gap in Liddie Kelley's memory. |
6 |
36 |
Failed to qualify for Intelligence (Agent). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Risk Liddie Kelley's fortune on a possibility lucrative deal and win. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Embroiled in legal trouble. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Artist (Entertainer). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
50 |
Survived a risky adventure but gained nothing. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |