Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Lona Chapman's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Lona Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lona Chapman fail to help. Gain an Enemy. |
5 |
36 |
Lona Chapman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Spend several years jumping from world to world in Lona Chapman's scout ship. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
Lona Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lona Chapman fail to help. Gain an Enemy. |
7 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Colonist (Citizen). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |