Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Louisa Matson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Courier (Scout). |
2 |
19 |
Switched to Drifter (Barbarian). |
2 |
21 |
Find Ancient Technology. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
26 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Became a Psion (Wild Talent). |
5 |
35 |
Achieve a new level of discipline in Louisa Matson's powers/ |
5 |
35 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
6 |
35 |
Continued as Psion (Wild Talent). |
6 |
39 |
Psionic strength increases. |
7 |
39 |
Continued as Psion (Wild Talent). |
7 |
43 |
Gift causes a former ally to turn on Louisa Matson and betray Louisa Matson. One Ally or Contact becomes an Enemy. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
48 |
Make an unexpected connection outside Louisa Matson's normal circles. Gain a Contact. |