Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
20 |
Betrayed by a friend. One of Lucinda Murray's Contacts or Allies betrays Lucinda Murray, ending Lucinda Murray's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Became a Scout (Explorer). |
3 |
24 |
When dealing with an alien race, Lucinda Murray botch an opportunity to gather extra intelligence about them. |
3 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
24 |
Attempted to change assignments. |
4 |
24 |
Switched to Scout (Surveyor) with previous rank. |
4 |
25 |
Psychologically damaged by Lucinda Murray's time in the scouts. |
5 |
25 |
Became a Drifter (Wanderer). |
5 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
29 |
Continued as Drifter (Wanderer). |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
36 |
Good fortune |
7 |
37 |
Forced to muster out. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Lucinda Murray is chosen to represent Lucinda Murray's faith in a vid show or other highly public forum. |
8 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Lucinda Murray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
45 |
Voluntarily left Missionary/Humanitarian |
10 |
45 |
Switched to Drifter (Barbarian). |
10 |
48 |
Encounter a Psionic institute. |
10 |
48 |
Tested for psionic powers |
10 |
49 |
Promoted to Drifter (Barbarian) rank 1. |