Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Lucinda Ward's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Imperial trade restrictions force Lucinda Ward out of business. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Lucinda Ward do not know what happened to Lucinda Ward. There is a gap in Lucinda Ward's memory. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
Gained a contact. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Switched to Merchant (Broker). |
7 |
42 |
Embroiled in legal trouble. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
49 |
A sudden war destroys Lucinda Ward's trade routes and contacts, forcing Lucinda Ward to flee that region of space. |
9 |
49 |
Gain rebels as Enemy |