Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A good deal ensures Lucretia Fleming is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
40 |
Involved in the planning of an impressive heist. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
42 |
Continued as Rogue (Pirate). |
7 |
43 |
A police detective or rival criminal forces Lucretia Fleming to flee and vows to hunt Lucretia Fleming down. Gain an Enemy. |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
45 |
Lucretia Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Scout (Surveyor). |
9 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
46 |
Became a Citizen (Worker). |
10 |
49 |
Lucretia Fleming's business expands, Lucretia Fleming's corporation grows, or the colony thrives. |
10 |
50 |
Promoted to Citizen (Worker) rank 1. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |