Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Luimiig Iirmar's actions. Luimiig Iirmar actions lead to an honorabe discharge. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Merchant (Merchant Marine). |
3 |
26 |
A good deal ensures Luimiig Iirmar is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Luimiig Iirmar's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A series of bad deals and decisions force Luimiig Iirmar into bankruptcy. Luimiig Iirmar salvages what Luimiig Iirmar can. |
9 |
47 |
Became a Scout (Courier). |
9 |
51 |
Victim of a crime |