Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
23 |
Gain Enemy if Lutie Keating don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Drafted into Merchant Marine |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was injured. |
4 |
33 |
Severely injured. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Failed to qualify for Infantry (Army). |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
42 |
Lost eye or limb. Owe 1,250 for medical bills. |
7 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Retired. |
7 |
43 |
Good fortune. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |