Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Madge Palmer do not know what happened to Madge Palmer. There is a gap in Madge Palmer's memory. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
Madge Palmer learn something Madge Palmer should not have – a corporate secret, a political scandal – which Madge Palmer can profit from illegally. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
28 |
Madge Palmer's business expands, Madge Palmer's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
30 |
Spent time maintaining and using heavy vehicles. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
39 |
Madge Palmer have no idea what happened to Madge Palmer – they found Madge Palmer's ship drifting on the fringes of friendly space. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
Madge Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Madge Palmer faith enjoys an explosion of popularity largely thanks to Madge Palmer's efforts. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
46 |
Voluntarily left Missionary/Humanitarian |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
49 |
Attempted a risky adventure and was wildly successful. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |