Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Malissa Carter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
21 |
Accused of a crime |
2 |
23 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
23 |
Became a Prisoner (Fixer). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
29 |
Malissa Carter gain a new Rival among the inmates or guards. |
4 |
31 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
31 |
Paroled from prison. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Switched to Drifter (Barbarian). |
6 |
35 |
Continued as Drifter (Barbarian). |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Encounter a Psionic institute. |
7 |
41 |
Tested for psionic powers |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
47 |
Malissa Carter secretly provide religious rites for a dying leader or noble, although they do not share Malissa Carter's faith. Gain an Ally in the family and a Rival who disagrees with Malissa Carter's choice. |
9 |
47 |
Voluntarily left Mainstream Believer |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
49 |
Find valuable salvage. |