Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Failed to qualify for Performer (Entertainer). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
Birth or Death involving a family member or close friend. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Mandy Dixon's Contacts or Allies betrays Mandy Dixon, ending Mandy Dixon's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
A good deal ensures Mandy Dixon is living the high life for a few years. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
A sudden war destroys Mandy Dixon's trade routes and contacts, forcing Mandy Dixon to flee that region of space. |
9 |
47 |
Gain rebels as Enemy |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Embroiled in legal trouble. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |