Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Drafted into Engineer/Gunner |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Margie Schmidt is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Margie Schmidt as an Enemy. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Returned to Drifter (Scavenger). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Contact with Government. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
42 |
Contact with Government. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
45 |
Betrayed by a friend. One of Margie Schmidt's Contacts or Allies betrays Margie Schmidt, ending Margie Schmidt's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Merchant (Free Trader). |
8 |
49 |
Make an unexpected connection outside Margie Schmidt's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 1. |