Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Thief). |
2 |
28 |
Involved in the planning of an impressive heist. |
2 |
30 |
Promoted to Rogue (Thief) rank 1. |
3 |
30 |
Continued as Rogue (Thief). |
3 |
31 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
31 |
Failed to qualify for Performer (Entertainer). |
4 |
31 |
Submitted to the draft. |
4 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
35 |
Marie Doyle is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
35 |
Failed to qualify for Corporate (Citizen). |
5 |
35 |
Became a Drifter (Scavenger). |
5 |
38 |
Marie Doyle do not know what happened to Marie Doyle. There is a gap in Marie Doyle's memory. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
42 |
Marie Doyle aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
46 |
Find an Alien Artifact. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Attacked by enemies and injured. |
8 |
50 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
50 |
Gain Enemy if Marie Doyle don't already have one. |