Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Work leads to a considerable breakthrough. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Gained a contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Marlene Peck's business or ship thrives. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Make an unexpected connection outside Marlene Peck's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
A good deal ensures Marlene Peck is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Marlene Peck's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
Marlene Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Failed to qualify for Journalist (Entertainer). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Scout (Surveyor). |
9 |
48 |
Spend several years jumping from world to world in Marlene Peck's scout ship. |
9 |
49 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |