Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Given specialist training in vehicles. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Rewarded for a successful mission. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Go undercover to investigate an enemy. |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Lost eye or limb. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Citizen (Colonist). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
49 |
Advanced training in a specialist field. |
8 |
49 |
Promoted to Citizen (Colonist) rank 1. |